How Much Does Electronic Arts Studio Earn in a Year
Since the 2010s, the video game company Electronic Arts has been at the center of numerous controversies involving acquisitions of companies and anti-consumer practices in their private games, likewise as lawsuits alleging anti-competitive practices on EA'south role when signing sports-related contracts. In 2012 and 2013, the company was named "Worst Visitor in America" by Consumerist, while it was named the 5th near hated company in the United States by USA Today in 2018.[1]
Studio acquisitions and closures [edit]
During the early 2000s, when EA was in a period of fast growth, the company adult a reputation of acquiring development studios, primarily for their intellectual property (IP) assets rather than the studios' talent, then later forcing changes on the studios' work product that impacted the quality or scope of the game, and/or determining the studios were no longer necessary due to the poor performances of their games and dissolving them.[ane] This created an appearance that EA was handling games equally if it were an assembly line, merely looking to put out every bit much product as possible without care for the content or the creative staff that were backside the creation of the games.[2] The company gained the derogatory nickname as the "Evil Empire" within the video game industry every bit a result of these business practices.[1]
EA's handling of Origin Systems, the studio behind the Ultima series, is considered a fundamental example of this business organisation practice. EA acquired Origin in 1992. Nether EA, Origin was pushed into rapidly finishing two Ultima titles, Ultima 8: Pagan and Ultima Ix: Ascent, despite protests from the studio's founder Richard Garriott.[3] Both titles were poorly received compared to the previous entries in the series.[4] Between these, Origin had likewise developed Ultima Online which had been successful. Following development of Ultima Nine, the studio had started work on Ultima Online 2, but due to the poor sales of Ultima Nine, EA cancelled that work, leaving Origin primarily to support Ultima Online until EA decided to shutter the studio in 2004, moving the remaining staff to other divisions within EA.[5] Other studios considered to have been affected by EA's handling include Bullfrog Productions, Westwood Studios, Maxis, and Pandemic Studios.[5] [6]
By 2008, EA had started altering its practices, in part due to the appointment of a new CEO, John Riccitiello. Riccitiello acknowledged in 2008 that the company's prior practices towards acquisition was wrong and that the company now gave caused studios greater autonomy without "meddling" in their corporate culture.[vii] The company'southward CFO Blake Jorgensen similarly acknowledged this prior practice was "somewhat marginal in operation" in a statement in 2014, and that going forrad, the visitor would likely tedious down on acquisitions and giving the opportunity for their internal studios to help produce major titles instead.[8] This sentiment was echoed by those that had worked in EA in the past and present. In 2008, John D. Carmack of id Software, in announcing that EA would publish their upcoming title Rage, said that EA was no longer the "Evil Empire":[ix] Carmack said "I'll admit that, if you asked me years ago, I still had thoughts that EA was the Evil Empire, the company that crushes the small studios... I'd have been surprised, if yous told me a year ago that nosotros'd end upwards with EA every bit a publisher. When we went out and talked to people, especially EA Partners people like Valve, we got almost uniformly positive responses from them."[9] Peter Molyneux, who had founded Bullfrog, also said that EA was not an "Evil Empire" in an interview in 2014, but acknowledged that when studios are acquired by the likes of EA, the added funds and additional support, such as larger offices, "changes the flavor of the company" and can lead to events that can lead to poor performance from the studio.[10]
While the visitor's reputation in managing studios had improved since 2008, EA'due south closure of Visceral Games in 2017 was considered by Engadget equally a return to EA'south "bad habit of shuttering well-known studios".[11]
EA was in one case criticized for the acquisition of 19.9 percent of shares of its competitor Ubisoft, a move that Ubisoft'south and so spokesperson initially described as a "hostile human activity".[12] Even so, Ubisoft CEO Yves Guillemot later indicated that a merger with EA was a possibility, stating, "The starting time pick for u.s. is to manage our own company and abound information technology. The second pick is to piece of work with the movie manufacture, and the third is to merge."[13] However, in July 2010, EA elected to sell its reduced xv percentage share in Ubisoft.[14] That share equated to roughly €94 million (US$122 1000000).[15]
Treatment of employees [edit]
In the video game industry, it is not uncommon for publishers and developers to accept employees piece of work extra hours about the final few weeks or months of the development cycle to brand sure a game is released on time, often unpaid as such workers are classified every bit exempt from overtime pay; this is commonly known as "crunch time".[16] In 2004, Electronic Arts was criticized for employees working extraordinarily long hours, up to 100 hours per week, as a routine practice rather than during the "crunch time" menstruum. Erin Hoffman, the fiancee of an EA employee, posted an "EA Spouse" blog anonymously every bit a "disgruntled spouse" in 2004, describing some of the worktime demands EA had made of her fiance, such equally "The current mandatory hours are 9 a.m. to 10 p.m.—vii days a week—with the occasional Saturday evening off for good behavior (at half-dozen:30 PM)."[16]
Hoffman'southward blog went viral and brought awareness of this "crunch civilisation" to the forefront of the industry.[16] Ii class action lawsuits were filed against EA past employees. The first was filed originally in 2004 past video game artists looking to be compensated for unpaid overtime.[17] EA settled with the class for US$fifteen.6 one thousand thousand by 2006. In improver to the settlement funds, EA reclassified several of the low-level developers into hourly-rate schedules to qualify for overtime in the future, but forgoing company stock options.[18] A second suit was brought confronting EA by programmers, and was similarly settled in 2006 for US$14.9 1000000.[nineteen] Additionally, Hoffman's blog led a general trend beyond the game industry to address the matter of crunch fourth dimension, though as of 2015 it remains a meaning industry issue.[16]
Since these criticisms first aired, it has been reported that EA has taken steps to address work-life balance concerns by focusing on long-term project planning, bounty, and communication with employees. These efforts accelerated with the inflow of John Riccitiello as CEO in February 2007. In Dec 2007, an internal EA employee survey showed a thirteen% increase in employee morale and a 21% increase in perception of management recognition over a three-year period.[20] In May 2008, Hoffman said EA had made pregnant progress, but may now be falling into quondam patterns again. She said "I recollect EA is tremendously reformed, having made some real strong efforts to get the right people into their human resource department", and "I've been hearing from people who have gotten overtime pay there and I think that makes a great deal of difference. In fact, I've actually recommended to a few people I know to utilise for jobs there", but she likewise said she has begun to hear "horror stories" again.[21]
The crunch culture at EA has since been mentioned in association with other games, with the excessive crunch having said to contribute towards the poor quality of the game. Such titles including 2006'southward Superman Returns which suffered from civilization changes as EA reacted to the course action lawsuits,[22] and 2019'southward Canticle.[23]
Game quality [edit]
| | This section needs to be updated. (June 2021) |
EA's aggregate review operation had shown a downward trend in quality over recent years and was expected to bear upon market shares during competitive seasons. Pacific Crest Securities analyst Evan Wilson had said, "Poor reviews and quality are beginning to tarnish the EA brand. According to our ongoing survey of GameRankings.com aggregated review data, Electronic Arts' overall game quality continues to autumn... Although market place share has not declined dramatically to date, in years such as 2007, which promises to have tremendous contest, it seems likely if quality does not improve."[24] [25]
EA had also received criticism for developing games that lack innovation vis-Ã -vis the number of gaming titles produced under the EA make that bear witness a history of yearly updates, particularly in their EA Sports franchises. These typically retail as new games at full market place price and characteristic only updated squad rosters in addition to incremental changes to game mechanics, the user interface, soundtracks and graphics. One critique compared EA to companies like Ubisoft and concluded that EA's innovation in new and former IPs "Crawls along at a snail's pace,"[26] while even the company's own CEO, John Riccitiello, acknowledged the lack of innovation seen in the industry generally, saying, "Nosotros're boring people to decease and making games that are harder and harder to play. For the most part, the manufacture has been rinse-and-repeat. There'south been lots of production that looked like last twelvemonth's product, that looked a lot like the year before." EA has announced that it is turning its attention to creating new game IPs in guild to stalk this trend, with recently acquired and critically acclaimed studios BioWare and Pandemic would be contributing to this process.[27] [28] In 2012, EA's games were ranked highest of all large publishers in the industry, co-ordinate to Metacritic.[29]
Sports licensing and exclusivity [edit]
On June 5, 2008, a lawsuit was filed in Oakland, California alleging Electronic Arts is breaking United States antitrust laws by signing sectional contracts with the NFL Players Association, the NCAA and Arena Football League, to utilise players' names, likenesses and team logos. This keeps other companies from being able to sign the same agreements. The suit farther accuses EA of raising the price of games associated with these licenses as a result of this action.[xxx] In an interview with GameTap, Peter Moore said it was the NFL that sought the deal. "To be clear, the NFL was the entity that wanted the sectional relationship. EA bid, equally did a number of other companies, for the exclusive relationship", Moore said. "It wasn't on our behest that this went exclusive... We bid and nosotros were very fortunate and lucky and delighted to be the winning licensee."[31] While EA argued the player's likenesses was incidentally used, this was rejected by the United States Courts of Appeals in 2015.[32] A farther appeal to the US Supreme Courtroom was unsuccessful.[33] In June 2016, EA settled with Jim Brown for $600,000.[34]
On September 26, 2013, EA settled a series of wide-ranging class action lawsuits filed by former NCAA players accusing EA and others of unauthorized use of player likenesses in their football and basketball game games. EA settled the lawsuit for an undisclosed amount.[35] [36] The settlement is reported to be around $40 million, to be paid to between 200,000 and 300,000 players.[37]
Consumerist rating as "Worst Company in America" [edit]
In Apr 2012, Consumerist awarded EA with the title of "Worst Company in America" along with a ceremonial Gilded Poo trophy.[38] The record-breaking poll drew in more 250,000 votes and saw EA chirapsia out such regulars as AT&T and Walmart. The concluding round of voting pitted EA against Bank of America. EA won with 50,575 votes or 64.03%.[39] This result came in the aftermath of the Mass Effect three ending controversy which several commentators viewed as a significant contribution to EA'southward win in the poll.[39] [40] Other explanations include utilize of mean solar day-one DLC and EA'south addiction of acquiring smaller developers to squash contest.[41] EA spokesman John Reseburg responded to the poll by saying, "We're sure that bank presidents, oil, tobacco and weapons companies are all relieved they weren't on the listing this yr. We're going to go on making award-winning games and services played by more than 300 million people worldwide."[42]
In Apr 2013, EA won Consumerist 's poll for "Worst Company in America" a 2d time, consecutively, condign the first company to do so. Games mentioned in the announcement included the critically controversial Mass Effect 3 for its catastrophe, Dead Space 3 for its use of microtransactions, and the more than recent SimCity reboot due to its poorly handled launch. Additionally, poor client back up, "nickel and diming", and public dismissiveness of criticisms were also given as explanations for the results of the poll. Consumerist summarized the results by asking, "When nosotros live in an era marked past massive oil spills, faulty foreclosures by bad banks, and rampant consolidation in the airline and telecom manufacture, what does information technology say about EA's business practices that so many people have—for the second year in a row—come up out to mitt information technology the title of Worst Visitor in America?"[43]
When asked virtually the poll by VentureBeat, Frank Gibeau, President of EA Labels, responded "we have it seriously, and want to run into it modify. In the last few months, we have started making changes to the concern practices that gamers clearly do not like."[44] Gibeau attributes the elimination of online passes, the conclusion to make The Sims 4 a unmarried-histrion, offline experience, as well as the unveiling of more new games to the shift in thinking. "The point is we are listening, and we are changing," Gibeau said.[44]
Loot boxes [edit]
A loot box is a type of microtransaction in video games, in which players tin use in-game rewards or real-world funds to gain a virtual box filled with in-game items, the effects of which can vary. I approach used when creating loot boxes is to limit the organisation to only provide items that practise not alter gameplay, such equally visual customization options for characters. In contrast, some other approach sees boodle boxes dispense items that do alter gameplay. The latter way has drawn criticism from gamers and the wider public.[45]
Loot boxes had gained popularity from developers and publishers around 2017, and Electronic Arts had included boodle boxes or their equivalents in its games, such as FIFA eighteen in its "FIFA Ultimate Team Mode", Mass Result Andromeda, and Star Wars Battlefront II. EA's initial arroyo to loot boxes during Battlefront 2 's open beta period involved pay-to-win elements, with boxes containing powerful unlockable characters that otherwise would require hours of play to acquire through in game funds, in-game boosts only bachelor through loot boxes, and other effects.[46] [47] [48] Players complained about the pay-to-win aspects, leading EA to modify what the Battlefront II loot boxes contained, including assuring all items could otherwise be earned through in-game means.[49] [50] The changes nonetheless immune players that spent coin on loot boxes to gain game-affecting elements at a faster rate than those trying to earn them in-game, leading to farther criticism. Just prior to the game's full release in Nov 2017, Disney, which owns the Star Wars intellectual property, warned EA to disable the game'southward loot boxes until they could devise a non-pay-to-win arrangement, fearing the loot box arrangement could be seen as encouraging players, including children, into gambling.[51]
In response to players who were angered by the mode in which the Battlefront II progression system was set upward, EA issued a argument on Reddit which stated, "The intent is to provide players with a sense of pride and accomplishment for unlocking different heroes. We selected initial values based upon data from the Open up Beta and other adjustments made to milestone rewards before launch. Amidst other things, nosotros're looking at average per-player credit earn rates on a daily basis, and we'll be making abiding adjustments to ensure that players have challenges that are compelling, rewarding, and of course attainable via game play."[52] This currently remains the most down-voted annotate on Reddit.[53] A solar day after the post on Reddit was made, a Twitter user, who claimed to be a developer at Electronic Arts, had reportedly received over one,600 death threats due to Battlefront 2, and the story was picked up by CNBC.[54] All the same, the user'due south story was called into question subsequently Jason Schreier, a lead author at Kotaku, reached out to BiggSean66, the user who made the claims. After Schreier sent multiple messages and received no response from the user, BiggSean66 locked their Twitter account and removed any reference to being a programmer from their Twitter bio.[55] EA eventually reactivated the boodle box system without whatever pay-to-win elements by March 2018, but the negative attention the game had fatigued has impacted EA's financials.[56] Blake Jorgensen stated that they missed Battlefront 2 's targeted sales by x% due to the loot box controversy, and had missed their financial targets for the fiscal quarter after release due to the loot box system existence offline for several months.[57]
While Battlefront Ii was non the only game criticized for questionable loot box systems at this fourth dimension, the attention information technology drew led several governments to evaluate the nature of loot box systems as potential gambling mechanisms. Much attention was drawn to EA's FIFA games and their Ultimate Team Mode. Both Kingdom of belgium[58] and the Netherlands[59] issued rulings that boodle boxes may exist considered unregulated gambling and instructed developers and publishers of games they found out of compliance (including FIFA) to take corrective actions. In the case of Belgium, EA contested the ruling, asserting that the FIFA system was not in violation of gambling regulations, but eventually by January 2019 disabled the ability for Belgian players to purchase loot boxes in FIFA games to bring the game into compliance.[60] In the United Kingdom, EA defended its use of boodle boxes, comparison them to "surprise mechanics", akin to the collectible toys establish in Kinder Surprise eggs, a statement criticized past the gaming press as downplaying the loot box issue.[61]
References [edit]
- ^ a b c Stebbins, Samuel; Comen, Evan; Sauter, Michael B.; Stockdale, Charles (February one, 2018). "Bad reputation: America'southward Acme twenty most-hated companies". Usa Today. Archived from the original on Dec 30, 2019. Retrieved January 19, 2020.
- ^ Tolito, Stephan (June 21, 2010). "The Unexpected Gamer Who Runs EA". Kotaku. Archived from the original on Baronial 5, 2020. Retrieved January 19, 2020.
- ^ Massey, Dana (Oct eleven, 2005). ""The Conquest of Origin", folio 2". Escapistmagazine.com. Archived from the original on Feb 12, 2009. Retrieved March 24, 2009.
- ^ "Many believe Ultima 9 was unfairly maligned because of rushed evolution schedule". Pc.gamespy.com. May 7, 2004. Archived from the original on February xi, 2009. Retrieved March 24, 2009.
- ^ a b Fennimore, Jack (June x, 2018). "Studios EA Has Killed: A History". Heavy.com. Archived from the original on March five, 2020. Retrieved Jan nineteen, 2020.
- ^ Schreier, Jason. "An Updated Listing Of Studios EA Has Bought And Then Shut Downward". Kotaku. Archived from the original on 2019-08-03. Retrieved 2019-08-03 .
- ^ Kohler, Chris (Feb 8, 2008). "EA'due south CEO: How I Learned To Larn Developers And Not *** Them Up". Weblog.wired.com. Archived from the original on April three, 2009. Retrieved March 24, 2009.
- ^ Sinclair, Brendan (December 2, 2014). "EA not looking for large acquisitions". GamesIndustry.biz. Archived from the original on April 11, 2020. Retrieved January 19, 2020.
- ^ a b Thorsen, Tor (July 15, 2008). "E3 2008: Video Q&A: Carmack on 'ane-game' id-EA deal". GameSpot. CBS Interactive. Archived from the original on August 15, 2011. Retrieved Oct 22, 2016.
- ^ Schreier, Jason (March 20, 2014). "One Explanation Behind EA 'Destroying' Bullfrog". Kotaku. Archived from the original on October 1, 2017. Retrieved January 19, 2020.
- ^ "EA shuts down the studio behind 'Dead Space'". Engadget. Archived from the original on 2019-07-07. Retrieved 2019-08-03 .
- ^ "Electronic Arts buys pale in Ubisoft in "hostile" human activity". Gamespot. Archived from the original on Jan 17, 2016.
- ^ Miller, Ross (May 29, 2007). "Ubisoft president 'notwithstanding considering' EA acquisition". Joystiq. Archived from the original on February xi, 2009. Retrieved September 17, 2008.
- ^ Makuch, Eddie (July sixteen, 2010). "Electronic Arts sells its pale in Ubisoft". GameSpot. Archived from the original on July half-dozen, 2017. Retrieved July 16, 2010.
- ^ "Electronic Arts Sells 15% Stake In French republic's Ubisoft". The Drinking glass Garden. July 16, 2010. Archived from the original on March 27, 2017. Retrieved July 16, 2010.
- ^ a b c d Williams, Ian (February eighteen, 2015). "Crunched: has the games industry really stopped exploiting its workforce?". The Guardian. Archived from the original on June 5, 2020. Retrieved January 20, 2020.
- ^ Feldman, Short (November xi, 2004). "Employees readying class-action lawsuit against EA". Gamespot.com. Archived from the original on Nov xiii, 2013. Retrieved March 24, 2009.
- ^ Surette, Tim (April 26, 2006). "EA settles OT dispute, disgruntled "spouse" outed". GameSpot. Archived from the original on February 26, 2020. Retrieved January 20, 2020.
- ^ "Programmers Win EA Overtime Settlement, EA_Spouse Revealed". Gamasutra.com. Archived from the original on April 29, 2009. Retrieved March 24, 2009.
- ^ "'Large corporation' does a turnaround". Archived from the original on February 27, 2018. Retrieved August 29, 2012.
- ^ "'EA_Spouse' Hoffman: Quality Of Life Still Issue, Despite EA Improvement". Gamasutra.com. May 13, 2008. Archived from the original on April 15, 2009. Retrieved March 24, 2009.
- ^ Paprocki, Matt (Feb 27, 2018). "EA Spouse, fourteen Years Later: How One Person Tried Correcting EA Culture". Glixel. Archived from the original on February 27, 2018.
- ^ Conduit, Jessica (Apr iv, 2019). "'Canticle' is proof that crisis can't save AAA games". Engadget. Archived from the original on Oct seven, 2019. Retrieved January 20, 2020.
- ^ Sinclair, Brendan (Nov xxx, 2006). "Analyst: EA brand tarnished". GameSpot. Archived from the original on October 18, 2013. Retrieved March 24, 2009.
- ^ Reimer, Jeremy (December one, 2006). "EA brand "tarnished" co-ordinate to analyst". Ars Technica. Archived from the original on October 20, 2012. Retrieved March 24, 2009.
- ^ Fahey, Rob (August 10, 2007). "EA innovation crawls along at "snail's pace"". GamesIndustry.biz. Archived from the original on January 22, 2008. Retrieved March 24, 2009.
- ^ Martin, Matt (2007). "EA CEO John Riccitiello: More innovation is needed in videogames". GamesIndustry.biz. Archived from the original on January 22, 2008. Retrieved March 24, 2009.
- ^ Elliott, Phil (Jan 7, 2008). "BioWare/Pandemic bargain goes through". GamesIndustry.biz. Archived from the original on September 21, 2012. Retrieved August 29, 2012.
- ^ Dietz, Jason (February v, 2013). "Metacritic's third Annual Game Publisher Rankings". Metacritic. Archived from the original on May 8, 2013.
- ^ "Antitrust lawsuit over exclusive license contracts" (PDF). Archived from the original (PDF) on May 10, 2011. Retrieved May 31, 2011.
- ^ Kuchera, Ben (June 12, 2008). "Lawsuit flags EA for illegal process on football monopoly". Arstechnica. Archived from the original on October ane, 2008. Retrieved September 17, 2008.
- ^ Kravets, David (January 6, 2015). "NFL players win appeals courtroom ruling in EA Madden NFL flap". Ars Technica. Archived from the original on July ten, 2016. Retrieved June 28, 2016.
- ^ Kravets, David (March 21, 2016). "Supreme Courtroom punts in 1st Subpoena Madden NFL legal fight". Ars Technica. Archived from the original on July 7, 2016. Retrieved June 28, 2016.
- ^ Kravets, David (June 28, 2016). "EA punts, gives $600k to former football star in Madden NFL rights flap". Ars Technica. Archived from the original on June 28, 2016. Retrieved June 28, 2016.
- ^ "EA Sports settles suits, thousands of players eligible for money". Archived from the original on September 27, 2013.
- ^ Eder, Steve (September 26, 2013). "E.A. Sports Settles Lawsuit With Higher Athletes". The New York Times. Archived from the original on Feb 19, 2017.
- ^ Rovell, Darren (September 28, 2013). "Players to receive $40 one thousand thousand". ESPN. Archived from the original on July 21, 2016. Retrieved October 22, 2016.
- ^ Morran, Chris (April four, 2012). "The Voters Have Spoken: EA Is Your Worst Company In America For 2012!". Consumerist. Archived from the original on August 7, 2012. Retrieved October 22, 2016.
- ^ a b Gaudiosi, John (April seven, 2012). "Electronic Arts Named Worst Company in America". The Hollywood Reporter. Archived from the original on May xi, 2012.
- ^ Matyszczyk, Chris (April eight, 2012). "EA, named America'south worst company, tries to brand amends". CNET. CBS Interactive. Archived from the original on Feb 21, 2014. Retrieved October 22, 2016.
- ^ Hsu, Tiffany (April 4, 2012). "Electronic Arts: 'Worst visitor in America'? Consumerist says yes". Los Angeles Times. Archived from the original on October 27, 2012.
- ^ Brightman, James (April iv, 2012). "EA responds to "worst visitor" characterization from Consumerist". gamesindustry.biz. Archived from the original on October 24, 2013. Retrieved July ix, 2013.
- ^ Morran, Chris (Apr 9, 2013). "EA Makes Worst Company In America History, Wins Championship For Second Year In A Row!". Consumerist. Archived from the original on Nov nine, 2016. Retrieved October 22, 2016.
- ^ a b Takahashi, Dean (23 July 2013). "EA exec Frank Gibeau: Betting on next-gen consoles, mobile, and doing right by consumers (interview)". VentureBeat. Archived from the original on July 28, 2013.
- ^ Andrew E. Freedman 09 August 2019 (9 August 2019). "What Are Boodle Boxes? Gaming'south Big New Problem, Explained". Tom's Guide. Archived from the original on 2020-10-15. Retrieved 2020-10-14 .
- ^ Dingman, Hayden (October 10, 2017). "How loot boxes are turning total-priced PC games into pay-to-win games of run a risk". PC World. Archived from the original on February 7, 2018. Retrieved Oct 10, 2017.
- ^ Purchase, Robert (October 9, 2017). "Star Wars Battlefront 2 has a loot crate problem". Eurogamer. Archived from the original on October x, 2017. Retrieved October 10, 2017.
- ^ Fahey, Rob (October 13, 2017). "Thinking exterior the boodle box". GamesIndustry.biz. Archived from the original on October thirteen, 2017. Retrieved Oct thirteen, 2017.
- ^ O'Conner, James (October thirteen, 2017). "After beta controversy, Die has better clarified the 'loot crate' and progression systems in Star Wars Battlefront ii". VG247. Archived from the original on October 13, 2017. Retrieved Oct thirteen, 2017.
- ^ Mackovech, Sam (October 31, 2017). "Star Wars: Battlefront II changes its loot box plans... only is information technology enough?". Ars Technica. Archived from the original on Nov 18, 2017. Retrieved November 17, 2017.
- ^ Needleman, Sarah; Fritz, Ben (November 17, 2017). "Electronic Arts Pulls Microtransactions From 'Star Wars Battlefront II' After Fan Backlash". The Wall Street Journal. Archived from the original on November 17, 2017. Retrieved November 17, 2017.
- ^ "r/StarWarsBattlefront - Comment by u/EACommunityTeam on "Seriously? I paid 80$ to have Vader locked?"". reddit. Archived from the original on 2020-04-01. Retrieved 2020-03-30 .
- ^ "downvoted - ListOfComments". reddit. Archived from the original on 2020-05-17. Retrieved 2020-03-30 .
- ^ Salinas, Sara (2017-11-13). "EA's new 'Star Wars' game is and so unpopular a developer is apparently getting death threats". CNBC. Archived from the original on 2017-11-13. Retrieved 2020-03-30 .
- ^ "A Guide To The Endless, Confusing Star Wars Battlefront II Controversy". Kotaku. Archived from the original on 2020-04-05. Retrieved 2020-03-thirty .
- ^ Crecente, Brian (March sixteen, 2018). "'Star Wars Battlefront II' Loot Box Overhaul Detailed". Glixel. Archived from the original on March 16, 2018. Retrieved March 16, 2018.
- ^ Sarkar, Samit (January xxx, 2018). "Star Wars Battlefront 2 sales miss targets, EA blames loot crate controversy". Polygon. Archived from the original on January 31, 2018. Retrieved Jan xxx, 2018.
- ^ Yin-Poole, Wesley (April 25, 2018). "Now Belgium declares loot boxes gambling and therefore illegal". Eurogamer. Archived from the original on Dec three, 2018. Retrieved April 25, 2018.
- ^ Taylor, Haydn (Apr 19, 2018). "Boodle boxes in leading games violate Dutch gambling legislation". GamesIndustry.biz . Retrieved April 19, 2018.
- ^ O'Conner, Alice (January 29, 2019). "FIFA Ultimate Team to effectively stop selling loot boxes in Belgium". Rock Paper Shotgun. Archived from the original on January 29, 2019. Retrieved January 29, 2019.
- ^ Bailey, Dustin (June nineteen, 2019). "EA: They're not loot boxes, they're "surprise mechanics," and they're "quite upstanding"". PCGamesN. Archived from the original on June xix, 2019. Retrieved June nineteen, 2019.
brandenburgpiny1993.blogspot.com
Source: https://en.wikipedia.org/wiki/Criticism_of_Electronic_Arts
Post a Comment for "How Much Does Electronic Arts Studio Earn in a Year"